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This description is based on the changes announced for or featured in the upcoming Patch 6.4.0
You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem. Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." - Tarhos Kovács | ![]() Knight | B |
![]() ![]() ![]() ![]() ![]() 3.67 |
Icon | Name | Killer | Tier | Rate |
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![]() Onryo | A |
![]() ![]() ![]() ![]() ![]() 4.43 | |
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![]() Pig | A |
![]() ![]() ![]() ![]() ![]() 4.31 | |
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![]() Cenobite | A |
![]() ![]() ![]() ![]() ![]() 4.21 | |
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![]() Nurse | A |
![]() ![]() ![]() ![]() ![]() 4.14 | |
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![]() Artist | A |
![]() ![]() ![]() ![]() ![]() 4.08 | |
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![]() Wraith | A |
![]() ![]() ![]() ![]() ![]() 4.04 | |
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![]() Blight | B |
![]() ![]() ![]() ![]() ![]() 3.92 | |
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![]() Dredge | B |
![]() ![]() ![]() ![]() ![]() 3.91 | |
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![]() Xenomorph | B |
![]() ![]() ![]() ![]() ![]() 3.88 | |
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![]() Plague | B |
![]() ![]() ![]() ![]() ![]() 3.86 | |
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![]() Animatronic | B |
![]() ![]() ![]() ![]() ![]() 3.8 | |
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![]() Legion | B |
![]() ![]() ![]() ![]() ![]() 3.75 | |
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![]() Oni | B |
![]() ![]() ![]() ![]() ![]() 3.69 | |
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![]() Ghost Face | B |
![]() ![]() ![]() ![]() ![]() 3.57 | |
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![]() Shape | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
Icon | Name | Killer | Tier | Rate |
---|---|---|---|---|
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![]() Nemesis | B |
![]() ![]() ![]() ![]() ![]() 3.43 | |
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![]() Good Guy | B |
![]() ![]() ![]() ![]() ![]() 3.4 | |
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![]() Nightmare | B |
![]() ![]() ![]() ![]() ![]() 3.33 | |
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![]() Executioner | B |
![]() ![]() ![]() ![]() ![]() 3.33 | |
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![]() Huntress | B |
![]() ![]() ![]() ![]() ![]() 3.29 | |
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![]() Dark Lord | B |
![]() ![]() ![]() ![]() ![]() 3.2 | |
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![]() Spirit | B |
![]() ![]() ![]() ![]() ![]() 3.17 | |
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![]() Twins | B |
![]() ![]() ![]() ![]() ![]() 3.14 | |
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![]() Knight | B |
![]() ![]() ![]() ![]() ![]() 3.1 | |
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![]() Hillbilly | B |
![]() ![]() ![]() ![]() ![]() 3 | |
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![]() Deathslinger | B |
![]() ![]() ![]() ![]() ![]() 3 | |
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![]() Cannibal | B |
![]() ![]() ![]() ![]() ![]() 3 | |
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![]() Clown | B |
![]() ![]() ![]() ![]() ![]() 3 | |
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![]() Singularity | B |
![]() ![]() ![]() ![]() ![]() 3 | |
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![]() Unknown | B |
![]() ![]() ![]() ![]() ![]() 3 | |
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![]() Hag | C |
![]() ![]() ![]() ![]() ![]() 2.83 | |
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![]() Skull Merchant | C |
![]() ![]() ![]() ![]() ![]() 2.83 | |
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![]() Houndmaster | C |
![]() ![]() ![]() ![]() ![]() 2.8 | |
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![]() Demogorgon | C |
![]() ![]() ![]() ![]() ![]() 2.6 | |
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![]() Trapper | C |
![]() ![]() ![]() ![]() ![]() 2.57 | |
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![]() Trickster | C |
![]() ![]() ![]() ![]() ![]() 2.5 | |
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![]() Mastermind | C |
![]() ![]() ![]() ![]() ![]() 2.27 | |
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![]() Doctor | D |
![]() ![]() ![]() ![]() ![]() 2.13 | |
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![]() Lich | D |
![]() ![]() ![]() ![]() ![]() 2 | |
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![]() Ghoul | D |
![]() ![]() ![]() ![]() ![]() 2 |