HOME | KILLER PERKS | SURVIVOR PERKS | KILLERS | SURVIVOR |
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Icon | Name | Description | Survivor | Tier | Rate |
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Windows Of Opportunity |
Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. "Rise and shine, work hard, carve out your name, | ![]() Kate | A |
![]() ![]() ![]() ![]() ![]() 4.22 |
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Resilience |
You are motivated in dire situations.
"Focus, even in these desperate times." | All | A |
![]() ![]() ![]() ![]() ![]() 4.21 |
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Lithe |
Performing a Rushed Vault triggers Lithe:
Lithe causes the Exhausted Status Effect for 60/50/40 seconds. "U mad?" - Feng Min | ![]() Feng | A |
![]() ![]() ![]() ![]() ![]() 4.21 |
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Unbreakable |
Past battles have taught you a thing or two about survival. Once per Trial, you can completely recover from the Dying State.
"Goddammit, I am seriously FUBAR!" - Bill Overbeck | ![]() Bill | A |
![]() ![]() ![]() ![]() ![]() 4.19 |
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Kindred |
Unlocks potential in your Aura-reading ability.
Whenever any Survivor is hooked, Kindred activates and applies the following effects:
| All | A |
![]() ![]() ![]() ![]() ![]() 4.17 |
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Reassurance |
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
Reassurance can only be used once per Survivor per Hook Instance. | ![]() Rebecca | A |
![]() ![]() ![]() ![]() ![]() 4.17 |
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Off the Record |
You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered. "Trust me, I investigate thoroughly and discreetly." - Zarina Kassir | ![]() Zarina | A |
![]() ![]() ![]() ![]() ![]() 4.15 |
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Déjà Vu |
Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 Generators in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed. If you are holding a Map that can track Objectives, Generators revealed by Déjà Vu are added to the Map. | All | A |
![]() ![]() ![]() ![]() ![]() 4.12 |
Icon | Name | Description | Survivor | Tier | Rate |
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We'll Make It |
Helping others heightens your morale.
After unhooking another Survivor, We'll Make It activates:
| All | A |
![]() ![]() ![]() ![]() ![]() 4.11 |
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Resurgence |
You have come back from near impossible odds... and you will do it again.
"It's my turn, bitch!" - Jill Valentine | ![]() Jill | A |
![]() ![]() ![]() ![]() ![]() 4.07 |
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Sprint Burst |
Starting to run triggers Sprint Burst:
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. "See you if you can catch up..." - Meg Thomas | ![]() Meg | A |
![]() ![]() ![]() ![]() ![]() 4.06 |
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Finesse |
The threat of danger can motivate any creature to strengthen its resolve.
Whenever you are healthy, Finesse activates:
"Just need to push myself a bit further." - Lara Croft | ![]() Lara | A |
![]() ![]() ![]() ![]() ![]() 4.05 |
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Adrenaline |
You are fuelled by unexpecting energy when on the verge of escape.
Once the Exit Gates are powered, Adrenaline activates:
| ![]() Meg | A |
![]() ![]() ![]() ![]() ![]() 4 |
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Iron Will |
You are able to concentrate and enter a meditative-like state to numb some pain.
Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect. | ![]() Jake | B |
![]() ![]() ![]() ![]() ![]() 3.97 |
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Vigil |
You look over your friends even in dire situations.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." - Quentin Smith | ![]() Quentin | B |
![]() ![]() ![]() ![]() ![]() 3.97 |
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Prove Thyself |
Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.
Prove Thyself extends its effect to all Survivors within its range. Survivors can only be affected by one instance of Prove Thyself at a time. "Show me what you can do!" - Dwight Fairfield | ![]() Dwight | B |
![]() ![]() ![]() ![]() ![]() 3.96 |
Icon | Name | Description | Survivor | Tier | Rate |
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Babysitter |
While you have a reputation for being self-centred, you risk it all to help those in need.
Whenever you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds, while the unhooked Survivor benefits from the following effects for 20/25/30 seconds instead:
| ![]() Steve | B |
![]() ![]() ![]() ![]() ![]() 3.94 |
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Hope |
The growing odds of a successful escape fill you with hope and give you wings.
Once the Exit Gates are powered, Hope activates:
| All | B |
![]() ![]() ![]() ![]() ![]() 3.92 |
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Mirrored Illusion |
A familiar spell made unfamiliar in this corrupted landscape.
After repairing Generators for a total of 20 %, Mirrored Illusion activates:
"Just... stay there... perfect!" - Baermar | ![]() Aestri | B |
![]() ![]() ![]() ![]() ![]() 3.91 |
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Decisive Strike |
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
Decisive Strike is disabled for the remainder of the Trial after use. Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. "There is nothing to be scared of." - Laurie Strode | ![]() Laurie | B |
![]() ![]() ![]() ![]() ![]() 3.9 |
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Breakout |
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
The following effects apply while you are within 5 metres of the Killer carrying another Survivor:
"Come, we are going to rip our way out of this." - Yui Kimura | ![]() Yui | B |
![]() ![]() ![]() ![]() ![]() 3.88 |
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Shoulder the Burden |
Born to be a disciple. Ready to submit to a greater cause. This is your calling.
Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects:
"It's not your time yet. Now go on!" - Taurie Cain | ![]() Taurie | B |
![]() ![]() ![]() ![]() ![]() 3.86 |
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Flip-Flop |
You have an uncanny ability to escape the inevitable.
| ![]() Ash | B |
![]() ![]() ![]() ![]() ![]() 3.86 |
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Boon: Illumination |
Your keen insight is something best shared with others.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." - Return | ![]() Alan | B |
![]() ![]() ![]() ![]() ![]() 3.86 |
Icon | Name | Description | Survivor | Tier | Rate |
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Flashbang |
You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators for a total of 50/45/40 %, Flashbang activates:
"Get outta my face!" - Leon Scott Kennedy | ![]() Leon | B |
![]() ![]() ![]() ![]() ![]() 3.84 |
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Exultation |
Fortune favours the bold, even in the darkest corners of existence.
Stunning the Killer with a Pallet upgrades the Rarity of your held Item to the next tier.
"You will not take me this day!" - Trevor | ![]() Trevor | B |
![]() ![]() ![]() ![]() ![]() 3.84 |
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Autodidact |
Succeeding a Skill Check while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:
Autodidact is inactive when healing using a Med-Kit. "There's no limit to what you can achieve, as long as you back with hard work." - Adam Francis | ![]() Adam | B |
![]() ![]() ![]() ![]() ![]() 3.83 |
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Dance With Me |
When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:
Dance With Me has a cool-down of 30/25/20 seconds. "Another show's off and runnin', | ![]() Kate | B |
![]() ![]() ![]() ![]() ![]() 3.82 |
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Bite the Bullet |
Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor, you benefit from the following effects:
| ![]() Leon | B |
![]() ![]() ![]() ![]() ![]() 3.8 |
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Empathic Connection |
Your presence psychically projects itself to those in danger.
| ![]() Yoichi | B |
![]() ![]() ![]() ![]() ![]() 3.8 |
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Dead Hard |
You can take a beating.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. | ![]() David | B |
![]() ![]() ![]() ![]() ![]() 3.79 |
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Second Wind |
You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
"Yeah, that's a no." - Steve Harrington | ![]() Steve | B |
![]() ![]() ![]() ![]() ![]() 3.78 |
Icon | Name | Description | Survivor | Tier | Rate |
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Light-Footed |
Crossing paths with deadly Killers has taught you the value of discretion.
Whenever you are healthy, Light-Footed activates:
"Come on, cat." - Ellen Ripley | ![]() Ellen | B |
![]() ![]() ![]() ![]() ![]() 3.76 |
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Clean Break |
At the end of the day, everyone has to look out for themselves.
After completing a Healing action on another Survivor, Clean Break activates.
Clean Break deactivates after healing you. "I'll be fine! Don't stick your neck out for me." - Taurie Cain | ![]() Taurie | B |
![]() ![]() ![]() ![]() ![]() 3.75 |
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Deliverance |
After safely unhooking another Survivor, Deliverance activates:
Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. "I was raised by a strict man who taught me how to make the best of a bad situation." - Adam Francis | ![]() Adam | B |
![]() ![]() ![]() ![]() ![]() 3.73 |
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Made for This |
You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
| ![]() Gabriel | B |
![]() ![]() ![]() ![]() ![]() 3.73 |
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Quick & Quiet |
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds. | ![]() Meg | B |
![]() ![]() ![]() ![]() ![]() 3.71 |
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Lucky Break |
You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. "That's not enough to beat me. | ![]() Yui | B |
![]() ![]() ![]() ![]() ![]() 3.7 |
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Pharmacy |
You have a knack for finding medicine.
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." - Quentin Smith | ![]() Quentin | B |
![]() ![]() ![]() ![]() ![]() 3.67 |
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Head On |
When your mind is set, there better be no one standing in your way.
After hiding in a Locker for 3 seconds, Head On activates:
Head On cannot be used while Exhausted or when having accrued Idle Crows. "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." - Jane Romero | ![]() Jane | B |
![]() ![]() ![]() ![]() ![]() 3.67 |
Icon | Name | Description | Survivor | Tier | Rate |
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Background Player |
You are not usually the centre of attention and in some cases, this can be a good thing.
Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Background Player cannot be used when Exhausted. "You forget about me?" - Renato Lyra | ![]() Renato | B |
![]() ![]() ![]() ![]() ![]() 3.67 |
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Botany Knowledge |
You transform plants found around the campfire into tinctures that slow down bleeding.
"Basic Botany Knowledge could save your life someday" - Claudette Morel | ![]() Claudette | B |
![]() ![]() ![]() ![]() ![]() 3.64 |
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Stake Out |
Getting close to the Killer fills you with determination. Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" - Detective David Tapp | ![]() David | B |
![]() ![]() ![]() ![]() ![]() 3.64 |
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Deception |
Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
| ![]() Élodie | B |
![]() ![]() ![]() ![]() ![]() 3.63 |
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Chemical Trap |
In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of 20 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow. "How do we kill it, Ash?" - Ellen Ripley | ![]() Ellen | B |
![]() ![]() ![]() ![]() ![]() 3.63 |
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For the People |
You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:
The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." - Zarina Kassir | ![]() Zarina | B |
![]() ![]() ![]() ![]() ![]() 3.58 |
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Wiretap |
You know that the best way to stay one step ahead is to keep tabs on the competition.
After repairing Generators for a total of 40 %, Wiretap activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. | ![]() Ada | B |
![]() ![]() ![]() ![]() ![]() 3.58 |
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Bond |
Unlocks potential in your Aura-reading ability:
"We have to work as a team, I need you to survive so that I can survive!" - Dwight Fairfield | ![]() Dwight | B |
![]() ![]() ![]() ![]() ![]() 3.58 |
Icon | Name | Description | Survivor | Tier | Rate |
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Balanced Landing |
Your agility and cat-like relexes are incomparable.
After falling from a height, you benefit from the following effects:
Balanced Landing cannot be used when Exhausted. "I have jumped from higher places." - Nea Karlsson | ![]() Nea | B |
![]() ![]() ![]() ![]() ![]() 3.57 |
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Open-Handed |
Strengthens the potential in your and your team's Aura-reading abilities.
Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." - Ace Visconti | ![]() Ace | B |
![]() ![]() ![]() ![]() ![]() 3.57 |
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Urban Evasion |
Years of evading the cops taught you a thing or two about stealth.
"The paint is still fresh but I am long gone." - Nea Karlsson | ![]() Nea | B |
![]() ![]() ![]() ![]() ![]() 3.57 |
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Dark Sense |
Unlocks potential in your Aura-reading ability:
Whenever a Generator is completed, Dark Sense activates:
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." - Murf, The Lost Tapes | All | B |
![]() ![]() ![]() ![]() ![]() 3.56 |
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Fixated |
When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
"I wanna finish what we started. I want to kill it." - Nancy Wheeler | ![]() Nancy | B |
![]() ![]() ![]() ![]() ![]() 3.56 |
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Hyperfocus |
You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.
Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:
| ![]() Rebecca | B |
![]() ![]() ![]() ![]() ![]() 3.56 |
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Champion of Light |
The glow of the Flashlight looks a little different, feels a little warmer.
Shining a Flashlight applies the following effect:
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." - Departure | ![]() Alan | B |
![]() ![]() ![]() ![]() ![]() 3.56 |
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Boil Over |
You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
Swing to be free, Your hands just can't keep ahold of me." - Kate Denson's "Boil Over" | ![]() Kate | B |
![]() ![]() ![]() ![]() ![]() 3.55 |
Icon | Name | Description | Survivor | Tier | Rate |
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Corrective Action |
You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with 1/2/3 Token(s).
"Cannot hurt to have another set of eyes on the problem." - Jonah Vasquez | ![]() Jonah | B |
![]() ![]() ![]() ![]() ![]() 3.54 |
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Leader |
You are able to organise a team to cooperate more efficiently.
Other Survivors within 8 metres of your location benefit from the following effect:
| ![]() Dwight | B |
![]() ![]() ![]() ![]() ![]() 3.53 |
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Lightweight |
Your running is light and soft, making your tracks harder to follow.
"Take it slow, he knows where you have been... just like I have always said: | All | B |
![]() ![]() ![]() ![]() ![]() 3.53 |
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Borrowed Time |
You are fuelled with an unexpected energy when saving an ally from a Hook.
The Survivors you unhook benefit from the following effects:
| ![]() Bill | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
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Inner Strength |
You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." - Nancy Wheeler | ![]() Nancy | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
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Desperate Measures |
You refuse to fail, even during your darkest hour.
"When they come with a wrecking ball, build stronger walls." - Felix Richter | ![]() Felix | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
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Smash Hit |
When your rival makes a mistake, you seize the opportunity.
Stunning the Killer with a Pallet triggers Smash Hit:
Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." - Yun-Jin Lee | ![]() Yun-Jin | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
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Scavenger |
Where others see junk, you see valuable improvised tools.
While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox. "It's amazing what people will throw away around here." - Gabriel Soma | ![]() Gabriel | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
Icon | Name | Description | Survivor | Tier | Rate |
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Eyes of Belmont |
A history of vampire-hunting imbues the bloodline with certain abilities.
Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.
"Ha! Your secret has been revealed!" - Trevor | ![]() Trevor | B |
![]() ![]() ![]() ![]() ![]() 3.5 |
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Alert |
Your acute senses are on high alert.
Whenever the Killer performs the Break or Damage Action, Alert triggers:
| ![]() Feng | B |
![]() ![]() ![]() ![]() ![]() 3.45 |
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Empathy |
Unlocks potential in your Aura-reading ability:
| ![]() Claudette | B |
![]() ![]() ![]() ![]() ![]() 3.44 |
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We're Gonna Live Forever |
Your few friends deserve the best protection.
You benefit from the following effect when healing a dying Survivor:
| ![]() David | B |
![]() ![]() ![]() ![]() ![]() 3.4 |
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Overcome |
You have calculated how much energy you can risk to expend.
Becoming injured by any means triggers Overcome:
Overcome cannot be used when Exhausted. "After careful analysis, we are getting the hell out of here!" - Jonah Vasquez | ![]() Jonah | B |
![]() ![]() ![]() ![]() ![]() 3.4 |
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Moment of Glory |
A hero should always have the chance to make a comeback.
After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates:
Moment of Glory deactivates after healing you. "Never lose hope for a brighter tomorrow." - Trevor | ![]() Trevor | B |
![]() ![]() ![]() ![]() ![]() 3.4 |
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Wicked |
They can try to hurt you. But you're not going down so easily.
"I haven't let anyone get in my way before. You think I'm gonna start now?" - Sable | ![]() Sable | B |
![]() ![]() ![]() ![]() ![]() 3.38 |
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Dramaturgy |
When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Whenever you are Healthy, Dramaturgy activates:
Dramaturgy cannot be used when Exhausted. "Take the part. It's a good movie, he says. What's the worst that can happen?" - Nicolas Cage | ![]() Nicolas | B |
![]() ![]() ![]() ![]() ![]() 3.36 |
Icon | Name | Description | Survivor | Tier | Rate |
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Lucky Star |
You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, you benefit from the following effect:
"You are my... lucky star..." - Ellen Ripley | ![]() Ellen | B |
![]() ![]() ![]() ![]() ![]() 3.36 |
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Fogwise |
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." - Vittorio Toscano | ![]() Vittorio | B |
![]() ![]() ![]() ![]() ![]() 3.33 |
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Troubleshooter |
No amount of distraction will shake you from your primary task.
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates. "Nothing gets done around here if I don't do it." - Gabriel Soma | ![]() Gabriel | B |
![]() ![]() ![]() ![]() ![]() 3.33 |
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Self-Care |
| ![]() Claudette | B |
![]() ![]() ![]() ![]() ![]() 3.27 |
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Built to Last |
You know how to get the most out of your tools.
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect:
"Architecture is the soul of civilisation." - Felix Richter | ![]() Felix | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Quick Gambit |
When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
While being chased by the Killer, the following effects apply:
"We need not resort to violence. And I shall prove it." - Vittorio Toscano | ![]() Vittorio | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Teamwork: Power of Two |
It is hard to keep up with you, but it does not stop people from trying.
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
"You good? Then keep up!" - Thalita Lyra | ![]() Thalita | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Blood Rush |
Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:
Blood Rush is disabled for the remainder of the Trial once the Exit Gates are powered. "Just gotta... push through!" - Renato Lyra | ![]() Renato | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
Icon | Name | Description | Survivor | Tier | Rate |
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Deadline |
Desperation creeps in, and you push yourself to work harder.
Whenever you are in the Injured State, Deadline activates:
"The night had been one desperate situation after another." - Departure | ![]() Alan | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Strength in Shadows |
A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
| ![]() Sable | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Still Sight |
A clear mind and calm temperament will always find the means of their escape.
After standing still for 6/5/4 seconds, Still Sight activates:
| ![]() Aestri | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Specialist |
Adventure. Exploration. Excavation. You are in your element. Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:
| ![]() Lara | B |
![]() ![]() ![]() ![]() ![]() 3.25 |
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Object of Obsession |
A supernatural bond links you to the Killer.
Whenever the Killer reads your Aura, Object of Obsession activates for the same duration as their Aura-reading action:
The Killer can only be obsessed with one Survivor at a time. "He was watching me!" - Laurie Strode | ![]() Laurie | B |
![]() ![]() ![]() ![]() ![]() 3.22 |
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Visionary |
You are remarkably focused on your means of escape.
| ![]() Felix | B |
![]() ![]() ![]() ![]() ![]() 3.22 |
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Appraisal |
You have a careful eye that notices what many overlook.
Appraisal has 3 Tokens at the start of the Trial:
| ![]() Élodie | B |
![]() ![]() ![]() ![]() ![]() 3.22 |
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Sole Survivor |
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." - Laurie Strode | ![]() Laurie | B |
![]() ![]() ![]() ![]() ![]() 3.2 |
Icon | Name | Description | Survivor | Tier | Rate |
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Wake Up! |
Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." - Quentin Smith | ![]() Quentin | B |
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Breakdown |
Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
Hooks broken by Breakdown take 180 seconds to respawn. "Charge from the Belly of the Beast. | ![]() Jeff | B |
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Poised |
Achieving goals boosts your confidence.
Whenever a Generator is completed, you benefit from the following effect for 10/12/14 seconds:
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." - Jane Romero | ![]() Jane | B |
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Mettle Of Man |
Evil has a way of always finding you.
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." - Ash Williams | ![]() Ash | B |
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Parental Guidance |
You have inherited the ability to hear the dead - and now the dead warn you of danger.
| ![]() Yoichi | B |
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Low Profile |
You work best alone. When it is just you and your pursuer, you know how to disappear. Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:
| ![]() Ada | B |
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Any Means Necessary |
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
| ![]() Yui | B |
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Red Herring |
You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds. | ![]() Zarina | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Counterforce |
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support. You cleanse Totems 20 % faster.
"I don't mind a little detective work." - Jill Valentine | ![]() Jill | B |
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Boon: Shadow Step |
A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." - Mikaela Reid | ![]() Mikaela | B |
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Overzealous |
Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." - Haddie Kaur, Ravages of the Abyss Episode 9 | ![]() Haddie | B |
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Scene Partner |
You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius, Scene Partner activates:
"This is not in the script!" - Nicolas Cage | ![]() Nicolas | B |
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Friendly Competition |
You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" - Thalita Lyra | ![]() Thalita | B |
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Tenacity |
There is nothing stopping you.
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
"What the hell is this? I'm taking this bastard down!" - Detective David Tapp | ![]() David | B |
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Solidarity |
Sharing painful experiences has the power to heal.
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." - Jane Romero | ![]() Jane | B |
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Distortion |
Start the Trial with 1 Token.
Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:
Distortion does not activate when you are in the Dying State. | ![]() Jeff | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Ace in The Hole |
Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it:
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." - Ace Visconti | ![]() Ace | B |
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No One Left Behind |
It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" - Clyde, The Lost Tapes | All | B |
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Saboteur |
Unlocks potential in your Aura-reading ability:
Unlocks the ability to sabotage Hooks without Toolboxes:
| ![]() Jake | B |
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Slippery Meat |
You have developed an efficient way to get off Hooks.
| All | B |
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Small Game |
You have the undeniable capability to sense danger.
Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:
"Nope." - Andy, The Lost Tapes | All | B |
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Streetwise |
Long nights out taught you to do a lot with what you have got.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. "You are doing it wrong! Let me show you how it is done." - Nea Karlsson | ![]() Nea | B |
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Technician |
You are apt at handling machinery with the greatest care and precision.
When repairing a Generator, the following effects apply:
| ![]() Feng | B |
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Up The Ante |
All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For every Survivor still in the Trial, Up the Ante is granted +1 Token:
| ![]() Ace | B |
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Icon | Name | Description | Survivor | Tier | Rate |
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Diversion |
Diversion charges while inside the Terror Radius without being chased by the Killer. After charging for 30/25/20 seconds, it activates:
Diversion deactivates after use and resets its timer. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." - Adam Francis | ![]() Adam | B |
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Aftercare |
Unlocks potential in your Aura-reading ability.
The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:
Aftercare resets its effect once you are hooked. "A Mercy that Rips the Storm. | ![]() Jeff | B |
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Buckle Up |
Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State, Buckle Up activates:
"Ghost beaters never leave a man behind." - Ash Williams | ![]() Ash | B |
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Better Together |
You seek justice and uncover the truth no matter what obstacle stands in your way.
"Let's burn that lab to the ground." - Nancy Wheeler | ![]() Nancy | B |
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Soul Guard |
You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, you benefit from the following effect:
| ![]() Cheryl | B |
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Power Struggle |
You have never given up and you are not about to start now.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully. "I relied on others to protect me once and I lost everything. Never again." - Élodie Rakoto | ![]() Élodie | B |
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Blast Mine |
When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of 40 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" - Jill Valentine | ![]() Jill | B |
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Clairvoyance |
There is an intrinsic energy in you that sees beyond your vision.
After cleansing or blessing a Totem, Clairvoyance activates:
| ![]() Mikaela | B |
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