HOME | KILLER PERKS | SURVIVOR PERKS | KILLERS | SURVIVOR |
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Icon | Name | Description | Tier | Rate |
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Clock Tower Gear |
A piece of the great clock tower, a reminder of the inevitability of time itself.
| A |
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Traveller's Hat |
A wide-brimmed hat that once belonged to a well-travelled man.
| A |
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Killer Doll |
One of Dracula's minions, and a reminder that all are his playthings.
| A |
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The Temple of Purgation |
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Ironworks of Misery |
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The Shattered Square |
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Icon | Name | Description | Killer | Tier | Rate |
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Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." - Girl in the Shadow by Carmina Mora | ![]() Artist | S |
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A deep bond with The Entity unlocks potential in one's Aura-reading ability.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." - Drayton Sawyer | ![]() Cannibal | S |
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A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
| ![]() Clown | S |
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After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets. | ![]() Clown | A |
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After hooking a Survivor, Dead Man's Switch activates:
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." - Caleb Quinn | ![]() Deathslinger | A |
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The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves. Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
| ![]() Knight | A |
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Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
"Smartasses get killed. We always see to that." - The Legion | ![]() Legion | A |
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You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
"...it knows what it wants and won't stop till it gets it." - Carlos Oliveira | ![]() Nemesis | A |
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Icon | Name | Description | Killer | Tier | Rate |
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Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
| ![]() Artist | A |
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Everything turns to dust. It is as inescapable as the coming of the night.
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
| ![]() Dredge | A |
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Allows the Crows found in the environment to directly communicate with you.
Spies from the Shadows has a cool-down of 5 seconds between alerts. "In the shadows they torment, scarring our minds with each scream." | All | A |
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"For some reason, machinery has a habit of failing when you are near."
Whenever a Survivor stops opening an Exit Gate after accumulating at least 50 % Progression towards being opened, Haywire causes it to regress:
| ![]() Animatronic | A |
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You induce mental suffering by crushing any hope of escape. Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 15/20/25 seconds.
"Nobody escapes us." - Pinhead | ![]() Cenobite | B |
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Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.
Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:
"There is no need to worry. I've been preparing my whole life for this." - The Ghost Face | ![]() Ghost Face | B |
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A Hex that gains the favour of The Entity when blood is spilt.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." - Journal of Talbot Grimes | ![]() Blight | B |
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A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. Whenever a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows." | ![]() Hag | B |
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Icon | Name | Description | Killer | Tier | Rate |
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You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" - Chucky | ![]() Good Guy | B |
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A Hex that toys with a victim's suffering. If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | ![]() Cenobite | B |
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Meticulous in your approach, terrifying in your application.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" - Herman Carter, The Doctor | ![]() Doctor | B |
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Free from your shackles, you are born anew and prepared to eliminate your creators.
After performing the Damage Generator action, Machine Learning activates:
"YOU WILL HOLD NO DOMINION OVER ME!" - HUX-A7-13 | ![]() Singularity | B |
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Your psychic abilities influence technology in devastating ways. After performing the Damage Generator action on a Generator, Call of Brine activates for 60 seconds.
| ![]() Onryo | B |
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A Hex that affects the Generator Repair progress of all Survivors.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "A curse is upon you. It will cause your ruin." | ![]() Hag | B |
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One can always rely on the avarice of the living and use it to one's advantage.
Grants the ability to kick opened Chests and close them.
"Come running, one and all, and see what fortune awaits you." - Dracula | ![]() Dark Lord | B |
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You have got an ear for well-oiled gears.
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." - The Prison Warden | ![]() Deathslinger | B |
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Icon | Name | Description | Killer | Tier | Rate |
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Your distressing presence drains and weakens your prey.
All Survivors repairing a Generator suffer from the following afflictions:
| ![]() Demogorgon | B |
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A Hex which maintains the vile powers that flow throughout the Trial. The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | ![]() Blight | B |
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Performing the Damage Generator action on a Generator activates Dragon's Grip for the next 30 seconds:
Dragon's Grip has a cool-down of 60/50/40 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." - Journal of Talbot Grimes | ![]() Blight | B |
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Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." - (The Tablet of Adiris, 3.7) | ![]() Plague | B |
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A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds. All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." | All | B |
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You know where to hit to make them bleed.
| All | B |
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You form a psychic connection with The Entity and alter the rules of the Trial.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
| ![]() Onryo | B |
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You are acutely sensitive to the breathing of your prey.
"If you do not stop and catch your breath... she will." | ![]() Nurse | B |
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Icon | Name | Description | Killer | Tier | Rate |
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Unlocks potential in your Aura-reading ability. The Auras of regressing Generators are highlighted in white.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres. | ![]() Pig | B |
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Life has been difficult for you, so you will make it difficult for others.
Performing the Damage Generator action on a Generator activates Oppression:
"Damn them as they would damn us." - Charlotte Deshayes | ![]() Twins | B |
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Your prey is terrified by your relentless pursuit.
Start the Trial with 3 Tokens.
"All those who stood in her path feared her mighty THWACK!" - Sonhadores Sombrios, Issue #3 | ![]() Skull Merchant | B |
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Your great strength allows you to shred through your prey's defences.
"It is more than muscles. A dark power motivates the beast." | ![]() Trapper | B |
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Unlocks potential in your Aura-reading ability.
"Still attached to the fragments of her past life, she is drawn to those in need of help." | ![]() Nurse | B |
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Around you, the limits of human life become readily apparent.
"THE ORGANIC BODY IS SO LIMITED!" - HUX-A7-13 | ![]() Singularity | B |
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A Hex that lashes out upon its destruction. Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "Bloody fool, you pulled the trigger on yourself." - Caleb Quinn | ![]() Deathslinger | B |
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You are so attuned to magical energies that you can sense even minor ripples around enchantments.
Whenever an Item is depleted for the first time, it is automatically dropped:
| ![]() Lich | B |
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Your eerie presence charges the air and interferes with technology.
Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.
| ![]() Demogorgon | B |
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Each time you hook a Survivor other than your Obsession, you gain +1 Token:
You can only be obsessed with one Survivor at a time. "This isn't a man..." - Dr Sam Loomis | ![]() Shape | B |
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You are not going to let just anyone into the VIP room. For each Survivor you hook for the first time, No Way Out gains 1 Token.
"That sound when you bleed... let me hear it again." - Ji-Woon Hak | ![]() Trickster | B |
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As the end nears, you go in for the kill. Each time a Generator is completed, Coup de Grâce grows in power.
Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %. | ![]() Twins | B |
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Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
Make Your Choice has a cooldown of 40/50/60 seconds. "You'd be surprised what tools can save a life." - Amanda Young | ![]() Pig | B |
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You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem. Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." - Tarhos Kovács | ![]() Knight | B |
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The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them. For the next 15 seconds, the following effects apply to the dying Survivor:
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." - Nubbins Sawyer | ![]() Cannibal | B |
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A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect. "She touched your skin, you bear the witch's mark!" | ![]() Hag | B |
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Unlocks potential in your Aura-reading ability:
You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.
| ![]() Oni | B |
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Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
Thrilling Tremors has a cool-down of 100/80/60 seconds. | ![]() Ghost Face | B |
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You move with a speed and fury that makes blood run cold.
"Catch it, put it in the airlock, get rid of it." - Dallas | ![]() Xenomorph | B |
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A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems. For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | All | B |
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Each time a Generator is completed, the following effects apply:
Once the Exit Gates are powered, the following effects apply:
You can only be obsessed with one Survivor at a time. | ![]() Spirit | B |
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You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." - A Guide to Art & Process (1961) | ![]() Artist | B |
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The power you wield over the land strikes terror in the hearts of all who cross your path.
The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
| ![]() Dark Lord | B |
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Your dreadful aura is so suffocating that even terrifying scenes tire your prey.
When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:
"Submit to me. It is inevitable." - Vecna | ![]() Lich | B |
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First you pick your prey, then you pick it apart.
While you are chasing your Obsession, Game Afoot activates its secondary effect:
You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." - Sonhadores Sombrios, Issue #3 | ![]() Skull Merchant | B |
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Whenever a Generator is repaired to 70Â %, you benefit from the following effects:
Tinkerer can only trigger once per Generator per Trial. "The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." - Notebook | ![]() Hillbilly | B |
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You are a brilliant tactician who prepares for every eventuality.
Once the Exit Gates are powered, Terminus activates:
| ![]() Mastermind | B |
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Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." - Freddy Krueger | ![]() Nightmare | B |
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The cries of the unfaithful make your heart leap. Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds. | ![]() Plague | B |
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"You have always had a reputation for startling unsuspecting guests."
Whenever a Survivor within your Terror Radius looks at you, they suffer from the following effects:
"Excellent. Your screams please me." â Springtrap | ![]() Animatronic | B |
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Terror takes many forms and whispers devastating lies in its victims' ears.
Performing the Damage Generator action on a Generator applies Unforeseen for 22/26/30 seconds:
| ![]() Unknown | C |
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Unlike other beasts of The Fog, you have adapted to light.
"These monsters... they adapt! They emerge with strange new abilities." - Vigo, Vigo's Journal | ![]() Hillbilly | C |
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You are fuelled by your hate for progress.
Performing the Damage Generator action on a Generator applies Overcharge:
| ![]() Doctor | C |
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Each obstacle you break magnifies the wrath of The Entity.
After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:
"Fury is her blood." | ![]() Spirit | C |
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You get excited in anticipation of hooking your prey.
When carrying a Survivor, you benefit from the following effects:
| ![]() Trapper | C |
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You are so stealthy, sometimes it seems like you appear out of nowhere.
Whenever you hook a Survivor, Alien Instinct activates:
| ![]() Xenomorph | C |
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Your acute tracking ability allows you to find lost prey more easily.
Predator has a cool-down of 60/50/40 seconds. "Never stop moving and hope you're always two steps ahead of the beast." - Unknown, Notebook | ![]() Wraith | C |
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When everything is going right, you are an inescapable inevitability.
Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
| ![]() Lich | C |
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The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" - Freddy Krueger | ![]() Nightmare | C |
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You see your victim from afar and resolve to prolong their suffering.
After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:
| ![]() Dark Lord | C |
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As soon as one Exit Gate is opened, Blood Warden activates.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds. | ![]() Nightmare | C |
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You have learnt the emotional weaknesses of the organics, and how to exploit them.
Forced Hesitation has a cool-down of 40/35/30 seconds. "THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" - HUX-A7-13 | ![]() Singularity | C |
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The NE-ñ parasite provides you with the intelligence and awareness needed to set a trap.
Performing the Damage Generator action on a Generator applies Eruption:
"It can use weapons?" - Jill Valentine | ![]() Nemesis | C |
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A Hex that ensures those lesser than you are properly herded.
Whenever any Survivor performs a Rushed Action to vault a Window, Hex: Crowd Control triggers its effect:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "You have no control. People like you never did." - Ji-Woon Hak | ![]() Trickster | C |
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Your horrible trauma is felt by everyone.Whenever a Generator reaches 90Â % of Repair progression, Merciless Storm triggers its effect:
Merciless Storm can only trigger once per Generator per Trial. | ![]() Onryo | C |
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The agony of one is inflicted onto others.
"Attack an enemy with precision and their allies will feel it." - Renjiro's Doctrine 6:3 | ![]() Oni | C |
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Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
"No excuses, no equivocations... No crying." - Amanda Young | ![]() Pig | C |
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Your unmatched showmanship dazzles all. When carrying a Survivor, Starstruck activates:
After hooking or dropping the carried Survivor, Starstruck deactivates:
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried. "Enjoy this moment, few get so close." - Ji-Woon Hak | ![]() Trickster | C |
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You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." - Renjiro's Doctrine 4:9 | ![]() Oni | C |
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Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
You can only be obsessed with one Survivor at a time. "Death has come to your little town, Sheriff." - Dr Sam Loomis | ![]() Shape | C |
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Being somewhere between man and machine has its upsides.
Whenever you are within 12 metres of a completed Generator, you are granted a +5Â % Haste Status Effect.
| ![]() Good Guy | C |
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Your vicious Basic Attacks make Survivors drop their Items on impact:
"Sally, I hear something. Stop! Stop!" - Franklin Hardesty | ![]() Cannibal | C |
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When they spot you, they know the end is near.
When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.
"I can't lie to you about your chances, but... you have my sympathies." - Ash | ![]() Xenomorph | C |
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You have a rudimentary understanding of The Entity's voice.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." - Unknown, Notebook | All | C |
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You have a keen vision in the darkness of the night.
"Shining in the darkest dark, his eyes pierce the night and sting your soul." | ![]() Wraith | C |
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Your ties to the otherworldly manifest when your prey attempts to get away.
Whenever a Generator is completed, Cruel Limits activates:
| ![]() Demogorgon | C |
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Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds. | ![]() Mastermind | C |
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You guide your victims along a path of pain and punishment.
Performing the Damage Generator action on a Generator activates Trail of Torment:
Trail of Torment has a cool-down of 60/45/30 seconds. | ![]() Executioner | C |
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This description is based on the changes announced for or featured in the upcoming Patch 8.6.2
Unable to retrieve the Perk description or unable to display it. It can be added to the Datatable/Loadout. Otherwise Please contact Jouki
| ![]() Ghoul | C |
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Their courage fades in the face of their undeniable mortality.
"She plays with us and revels in our pain." | ![]() Nurse | C |
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You know how to brutalise one member of a team to cause a panic. Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds. | ![]() Nemesis | C |
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Your presence alone instils great fear.
Survivors repairing or healing within your Terror Radius suffer from the following effects:
"Its presence befalls us." | ![]() Trapper | C |
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Those whose lives are intertwined in darkness are destined to suffer together.
Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:
| ![]() Executioner | C |
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You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
"We will tear your soul apart." - Pinhead | ![]() Cenobite | C |
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Icon | Name | Description | Killer | Tier | Rate |
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You lurk in the shadows, eliminating your victims one by one.
Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession. You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." - The Ghost Face | ![]() Ghost Face | C |
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Sometimes the compass points north. Other times it points somewhere else entirely.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
"Drop anchor! I will chart us a new course." - Portia Maye | ![]() Houndmaster | C |
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You are resilient to pain.
Enduring has no effect while carrying a Survivor. "He stops at nothing." | ![]() Hillbilly | C |
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Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
| ![]() Mastermind | C |
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Your horrifying emanation strikes at a supernaturally long distance.
| All | D |
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Your powerful grasp on Survivors causes escapes to be nearly impossible.
Whenever you are carrying a Survivor, the following effects apply:
| All | D |
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This description is based on the changes announced for or featured in the upcoming Patch 8.6.0
Unable to retrieve the Perk description or unable to display it. It can be added to the Datatable/Loadout. Otherwise Please contact Jouki
| ![]() Ghoul | D |
![]() ![]() ![]() ![]() ![]() 2 | |
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This description is based on the changes announced for or featured in the upcoming Patch 8.6.0
Unable to retrieve the Perk description or unable to display it. It can be added to the Datatable/Loadout. Otherwise Please contact Jouki
| ![]() Ghoul | D |
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